Sunday 28 November 2010

Plan update.

In terms of my personal health, I am recovering, I seem to be stuck at about 90% recovery for the past week or so. :( But everything is still going okay.


Depending on how much time we have left will determine how much of this we get done, and to what degree of quality it will be done at. Hopefully it's good enough as I really do want to get a good grade, especially how I've put so much effort into this whole thing.


Mouse starts in its home, through hole into Dining room inside a house, from a point of view of the rat, goes through a crack, street view. <- Vague, come up with through the group. Upon coming up with my interpretation of the idea, input was also given from Gerome at certain points. I stayed behind with Dominique to start the storyboard, we ran out of time. I explained to her what the below meant, as she was to do a rough storyboard by the time that I got home today. However incomplete it was, the interpretation given was good, it's still being done. Hopefully it's done by the time I get home from work so I can start/help with the animatic. At least everything is finalised now, all we've got to do is actually do it. When I finish work, me and Gerome are going to compose the backing track. My elaboration of this idea is as follows (Discussion with Dominique): The story begins as the camera pans on to the seemingly empty mouse hole, only to be described as so from the ambient light. Upon the camera zooming in on this mouse hole we discover that it is infact that the mouse’s home, and that we are looking from the mouse’s perspective.

(Bearing in mind that this POV will reflect and mimic the movement of a mouse. Mice move quickly, then break, then quickly move again.)

The mouse comes out of this hole, as the audience is exposed to a familiar room, the dining room. At the edge of the camera, a decomposing arm is seen at the far edge of the camera screen. History suggests that mice would normally take the route amongst the wall to avoid detection, and would leave trail of stains that are pretty much impossible to wash out, hence the invention of skirting boards.

So, the mouse takes its route amongst the wall (where the skirting boards would be of course) and naturally this is the simplest course. Until it encounters a standalone chest of draws. This chest of draws however is tightly wedged to the ground, with a tiny gap to the wall for the mouse to pass through, or tightly wedged to the wall, where the mouse will pass underneath the chest of draws.

The mouse then continues along the sides of the wall to encounter more objects. Tools on the ground left by the occupant of the home. The mouse simply just navigates through and over them speedily, to make its way to its first goal: The crack in the wall by the door.

This crack in the wall is literally right next to the hinges of the door, and is the rat’s first goal. The rat then makes its way to this crack, and proceeds through the mellow light of the sun. (late sunset) to find it’s way on a London street, after hours.

The second it’s gone through the hole the rat proceeds down a slightly dark, London street, where most of the people have already left the streets into their homes, however there is still sound of people in the background, footsteps, chatter, shouters, town criers. The lot. The mouse proceeds down this street, weaving through puddles (ripples or whatever shown via the blowing wind), bits of paper and leaves blowing in the brief and sudden winds, dodging ditches of sewage, underneath carts, and between peoples legs / footsteps, till it reaches what it was looking for, food, only for another rat to come in the view of the camera, and take it. REVISION: The mouse follows the scent of what it smells down the street.

The mouse then pauses, and looks around, then looks up, and realises the scent is coming from above, from a particular building. The rat then proceeds to navigate across the street, only to be interrupted by a person pushing a cart. Rat either gets hit, or pauses, and jumps through the wheel of this cart to get to the other side.

The building in question on the other side is a tall building. This is the start of the second objective.

The rat begins to scale this building by climbing up a drainage pipe. This drainage pipe happens to be made out of fail and falls apart, leaving the rat suspended 2nd floor off the ground on a very slim ledge. The rat then proceeds to navigate through on this ledge to find another route, going underneath the statuette heads (decorations we saw at the museum and on buildings) At the edge of the ledge, the rat, climbs up onto one of the decorations, which allows it to navigate to the next floor. Still on a ledge, the rat makes its way along a straight ledge, pausing rapidly and looking around, and down. The rat continues to make its way down the ledge, when a window suddenly opens (the window is stiff, person pushes really hard, illustrated via sounds), cutting off the rat, and its path, the rat does not react quick enough and makes it lose its equilibrium (balance).

Once the mouse regains its balance, the window is still there (detail of the window shown, cracks in the window, a bucket is shown through the window throwing out waste. Window then closes again. The rat continues to navigate to the end of the ledge then spots another drainage pipe, and climbs inside this pipe.

Inside this pipe, you see remnants of bits of whatever, and liquids. This pipe ends up having a crack in it, in which the rat goes through. Pauses, sniffs, then jumps out through the crack. This crack leads to a 3rd floor ledge, where a window is slightly ajar, just enough for the scent of the food to travel out.

This is where you hear an owls noise, and the rat being jerked, then, END.

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